Helldivers 2 – The Ultimate Offensive Build | Weapons,

Helldivers 2 – The Ultimate Offensive Build | Weapons, Armor, Stratagems and Gameplay Tips

#Helldivers #Ultimate #Offensive #Build #Weapons

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Dive into Helldivers 2 with confidence! Our ultimate offensive build guide breaks down the everything you need to know, equipping you with the knowledge you need to crush enemies and conquer missions effortlessly. Master the game with this winning loadout.

 

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28 comments

  1. Interested in more Helldivers 2 videos like this? Be sure to subscribe – https://bit.ly/2HMw6zc

    And don't forget to join us on Discord – https://discord.gg/legacygaming

  2. the infographic picture at 8:23 convinced me to subscribe , keep up the good work

  3. Level 50 here, great video. My build is slightly different but this build is also really good.

  4. Hm manned gun doesn’t have enough ammo.

  5. I’m brand new to this game, so I can buy multiple ship modules and they will all run at once ? Not limited ? Thanks 🙏

  6. Can anyone tell the price of the "Eagle 500kg Bomb" please?

  7. This game is so fun once I adjusted all my settings. I play COD a lot so it took a lil bit to get adjusted. This is way more fun than COD

  8. How has this game not been hit with numerous IP infringements

  9. Breaker redeemer orbital laser, shield backpack, rail gun, mortar sentry my go to

  10. Only grief is we needed atleast 3-5 more side arms to chose frome

  11. My go to build at high level-
    Breaker shotgun(sometimes the flame version for fun, but not optimal)
    Impact grenades, orbital rail canon, orbital laser, railgun, and then for Bugs- Guard dog Rover, for automatons- shield backpack

  12. Lvl 40 here.

    This seems like a bug focused build, and would work great for that, but talking robots for a second, I think the 50% explosive resist is mandatory on armour, to evade 1 shots from any rocket, and the shield preventing staggers while aiming just can't be replaced. The extra health can get you from cover to cover where you might have been shot dead, too.

    Robot gunfire stagger is no joke, call-ins can go wild, grenade launchers can hit yourself in the feet, railgun shots sail 30ft over enemies, and the shield can turn you from a two-shot rocket to a three-shot which in higher difficulties is another essential to prevent wasting a re-enforcement.

    Orbital railcannon has too long a cooldown for me, hulks and tanks come in packs. Orbital laser likewise, though it can deal with a couple rather than one. Since the backpack slot is used, railgun or grenade launcher preffered.

    I veer toward 500kg for tanks and buildings, two per 2:30 rearm is just too good for outposts and the slow movement of tanks.

    Railgun can deal with hulks and everything else medium, and a tank in a pinch with a lot of shots, but grenade launcher can make a joke of a hoard of chainsaws or close normal bots.

    For fourth I preffer the eagle airstrike if you need more killy, which can take out mediums and buildings while saving the 500's for priority targets.

    Alternatively the mortar. Sentries get shot dead very fast even with health increase, so mortars out of line of sight end up with most effect. EMS mortar if your team has objections to the indirect fire.

  13. Hit registration on the 500kg needs fixed

  14. Unless you deploy sentries on places that the enemies can't reach (especially bugs), they are not very useful on higher difficulties (7-9), as they will be instantly destroyed by the constant onslaught of heavies because they are very squishy even after the +50% health upgrade.

  15. id say the best support weapon you can use right now is the railgun. it doesnt take backpack slot so you can use shield generator backpack, or guard dog with it and you can just kill chargers with 2 shots to the leg and finish them up with your main weapon since it destroyes the armor on their leg and its actually their weak spot and not the back.

  16. Love the game but dissapointed with the number of weapons.. hope they add a lot more later.

  17. scout build (usually the one I run w/)… as a scout, running ahead and thus kinda separated from your squad, the focus is to avoid engagements, but when you, unavoidably do, being able to fight most enemies on your own, but also provide cover and saves to teammates… gear wise: light-armor w/ scout perk (reduces enemy detection), a primary of your choosing (any gun you're comfortable w/, best guns unlocking on early regular warbond, breaker is just the best gun in game, but I like to have some more zoom therefore used diligence quite a lot -regular 1, cuz counter-sniper is rubbish- and on higher difficulties the liberator penetrator lol), for secondary only one real good gun, redeemer, full-auto good, personally semi-auto works best, but like the senator tho not that good looks good and is fun to use.. stratagems, orbital laser is just the best, I pair it with either 500kg or airstrike eagle (110mm pods, is kinda sketchy), shield-backpack and railgun support weapon cuz the bubble shield can prevent most insta-deaths while also preventing flinch and AoE DMG, and the railgun is simple the best since it can deal DMG to almost all enemies…
    alas only later in game, usually playing on harder difficulties folks start to realize killing everything on screen is just a huge waste of time… if you're feel this way, then this build works very well, and you still get to kill a lot XD
    that all being said, having a variety of builds in any squad is usually the most fun and effective… cheers

  18. The cluster bomb is also a very good eagle strike with 4 uses

  19. Some interesting ideas. Right now I'm early level 30, playing on dif 7; and as many, I've been using Railgun + Shield pack since I've reached level 20, it is so good. With that I usually carry Eagle Cluster (deal with small) and Orbital Laser or Rail (deal with the big guys), but I like to experiment here and there, specially on lower difficulties while helping some divers.
    I heard some people talking how the HMG is being overlooked, and you said as well, I'm going to give it a try on my next games. One weapon that people are overlooking is the SPEAR launcher, I've been testing it and that thing hits so hard, sure it has the same problem as the recoiless (long solo reload, can't use drone or shield pack, etc), but it is so good at killing Titans!

  20. Yes! Eagle airstrike is so underrated! Super powerful and has a great AOE, takes out small to large enemies, bug nests, robot foundries and does decent damage to armor.

  21. Great video man it helped a lot

  22. honestly I just hope they'll make all the strategem support weapons to be as close to the Railgun/Autocannon as possible, at least in terms of dealing with Chargers, some are but some aren't, it'd be nice to have actual viable variety, not too big of a fan of level power creep. I still run Machine GUn in Helldive, with support pack and just use 110mm rocket pods and railcannon to deal with chargers and bile titans, the reload aint too big a problem because of staged reload imo. Machine gun just feel really great to deal with big groups of mixed enemies, and stalkers. I also run Slugger (blows off limbs really well) and Scorcher (great for spewers) a lot, and the base Liberator because it's simply the GOAT. I sure hope balancing patches will come and make everything as on par with each other as possible, it doesnt feel so nice seeing the same loadouts over and over again, when there are so many cool stuff.

  23. Why not run railgun over recoiless?

  24. Light armor with fastest move speed is the best in slot for highest difficulties as you will die with any set. Also once unlocked the personal armor barrier backpack saves you so often it’s hard to go without for suicide and hell difficulty. Using auto cannon as main weapon for busting bug holes from distance quickly is highly recommended. I’ve busted 6 holes from a safe vantage point so many times that i call it best in slot. Only using frags for suicide emergency hole busting when needed

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